![]() ![]() ![]() I checked the frog-knows documentation and based on the descriptions of the attributes it seems like this mechanic is still present - if you try wielding a dagger or short sword and attack a baddie, do you see multiple attack messages showing up? You can try just buying a nonmagical one in town and attack the NPCs to test things. The second is how many times you can attack with your weapon per turn, which is based on your strength, dex, class, and weapon weight. This is based on items with “of speed” bonuses (which you mention finding) and spells, potions, and other items of speed (in the modern game, these are all additive but there are diminishing returns not sure how it’s implemented in frog-knows. ANGBAND TILES FULLPlayer speed and number of blows are separate mechanics - the first governs how often your turn comes up (or, as you mostly experience it, how many additional turns fast enemies get before you get to go - this is important because as you’ve probably learned breath attacks and big-damage spells are the most dangerous things in the mid and late game, and if a monster gets off two of those in a row and you don’t resist the element, that can be enough to kill you from full health). Without those the additional guesswork makes it seem much more challenging. Geez, not having inspect is rough - later versions also have a handy additional character info page laying out your resistances and abilities which makes the gear game much more manageable and fun. The game would be cooler if you were really penetrating Angband, but the Moria roots are too strong and it's just featureless level after featureless level. I really liked the Tolkien flavor added to Moria, but there just aren't enough characters in his books, and Angband goes really deep into the Silmarillion to harvest each and every name. ![]() I think I quit just so I could get into the high score table. This is less cool, and I just gave up instead of dying. ![]() But when pluses get into the teens, everything about your character just merges together and you become just another midgame-endgame PC. I remember the first time I played, I found a whip of fire that got multiple attacks because it was so lightweight. The fun part of the game IMO is the beginning to midgame, when characters are different and upgrading your equipment confers real benefits. But Angband experts rave about how long it is and how great that is. If it ended at level 30 it would be just about right. Don't feel you need to finish this one, sheer bloody-mindedness only goes so far. It rewards the obsessive type of player who wants to play, play, play week after week. Angband is a great game that just goes on too long. In general (ignoring rounding), the Angband metric is always greater than the Euclidean metric, but not more than 12% greater.Yeah, well you're not the only one who thought that. Up to a radius of 11, the difference is within 1. Up to a radius of 3, the metrics coincide exactly. If we round the Euclidean metric to the nearest integer, then the comparison is as follows. The Angband metric is intended to approximate the usual Euclidean metric. ANGBAND TILES PLUSIn short, distance is the long axis plus half the short axis. Sight radius has been dropped by -1 in order to balance the glow/rendered light of the graphical tiles.ĭistance in Doom RL is measured according to the so-called Angband metric. Sight is measured the same, but with a +1 radius. This article discusses technical aspects of DoomRL and will be of limited interest to most and Below ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |